>> Know more about a Story of ExoSphere
Thursday, November 27, 2025
ExoSphere - Coming soon
ExoSphere Presets Demo - Endless evolving ambient drift. From deep drones to fleeting sparks, it shapes infinite ambient horizons that never stand still. For iOS and Mac. Coming soon at a special introductory price!
>> Know more about a Story of ExoSphere
>> Know more about a Story of ExoSphere
Tuesday, November 25, 2025
Gavinski’s Tutorials
The purpose of this video is to help you become familiar very quickly with the basic purpose of each Igor Vasiliev plugin. Each is briefly demoed and explained in a nutshell. These plugins, mostly aimed at experimental musicians, are all available for iOS and I think all of them also run on M1 Macs, standalone and as AUv3. In this video, I don’t look at Igor’s older apps which are not AUv3, like Fieldscaper or Soundscaper. That’s not to say they’re not interesting, many regard them as classics, but I rarely use IAA apps these days, and decided for this video to focus just on the AUv3 ones. There was already a lot to cover!
Thursday, November 20, 2025
Black Friday
These applications form a unified collection of experimental audio tools designed for exploring sound beyond traditional boundaries. Each one offers a different approach - whether through recording, glitch sequencing, feedback loops, granular synthesis, or noise generation - yet all share a focus on transformation, unpredictability, and creative discovery.
Together they provide musicians, sound designers, and multimedia artists with versatile ways to craft drones, textures, rhythmic abstractions, and immersive atmospheres. They are especially suited for ambient, experimental, cinematic, and live performance contexts, where evolving soundscapes and unconventional timbres can become central elements.
In essence, this suite is not about reproducing familiar music but about opening doors to new sonic worlds - tools for those who seek inspiration in noise, rhythm, and the unexpected.
Follow these links to learn more about the app, download the PDF description (also built-in the app) and watch the video demos and tutorials.
- NoiseSpace - Noise textures and backgrounds >> App Store
- LoopMangler - Multi-effect glitch sequencer >> App Store
- Stellarvox - Ambient reverb space designer >> App Store
- NoInputMixer - Feedback-based instrument >> App Store
- GlitchScaper - Rhythm & Glitch machine >> App Store
- VintageRack - Easy vintage vibe effects >> App Store
- SpaceFields - Space ambient machine >> App Store
- AltiSpace 2 - Advanced convolution reverb >> App Store
- SoundSaw - The art of sound destruction >> App Store
- BeatCutter - Rhythm slicing & recombining >> App Store
- ClassicFX - Reworked classic audio effects >> App Store
- SynthScaper - Soundscapes synthesizer >> App Store
- SynthScaper LE - Multitimbral atmospheric synth >> App Store
- FieldScaper - Field recorder & scapes constructor >> App Store
- SoundScaper - An experimental sound mini lab >> App Store
>>> Check out the apps features demo on YouTube
Tuesday, November 18, 2025
A Story of ExoSphere
When I began working on ExoSphere, my intention was simple: I wanted a tool that could generate the foundation (or even complete tracks) of long‑form ambient and meditative compositions. I imagined something that could create soundscapes which breathe and evolve, without demanding constant intervention, yet still offering depth for those who wish to shape every detail.
At first, I thought about speed and simplicity. I wanted users to be able to sketch ideas quickly, perhaps with a single press of the randomizer, and hear a draft atmosphere emerge. But I also knew that some would want more: advanced controls to refine each layer, to make the sound truly unique. Balancing these two needs - effortless beginnings and deep customization - became the guiding principle of the design.
One of the core ideas was to divide the generators by their purpose. Each layer: Core, Flow, Grain, Shard, Glow - was given its own role in the sonic architecture. This separation made the system easier to understand and gave better results when parameters were randomized. Another idea was to keep parameters specific to each generator. By limiting controls to what mattered most for each layer, I reduced unnecessary complexity while preserving creative freedom.
Working with ExoSphere is not about following a strict technique. It is about listening, experimenting, and adjusting by ear. The basic process is straightforward - choose a sample, set its tone, presence, density and spatial depth. From there, you refine by adding modulation, letting parameters shift and evolve over time. This is how a simple sketch transforms into a living composition, one that never repeats itself exactly, always unfolding in new ways.
The result is an application with a deep, immersive sound. In headphones, ExoSphere reveals a rich low-frequency foundation and enveloping textures that draw the listener inward. On good speakers, it fills the room with atmosphere, equally suited for meditation, creative work, or quiet reflection. The modulators and sequencer are tied to a shared rhythm, so even a minimal external beat can blend seamlessly into the evolving soundscape.
ExoSphere is a universal app for iOS and Mac and will soon be available in the App Store.
At first, I thought about speed and simplicity. I wanted users to be able to sketch ideas quickly, perhaps with a single press of the randomizer, and hear a draft atmosphere emerge. But I also knew that some would want more: advanced controls to refine each layer, to make the sound truly unique. Balancing these two needs - effortless beginnings and deep customization - became the guiding principle of the design.
One of the core ideas was to divide the generators by their purpose. Each layer: Core, Flow, Grain, Shard, Glow - was given its own role in the sonic architecture. This separation made the system easier to understand and gave better results when parameters were randomized. Another idea was to keep parameters specific to each generator. By limiting controls to what mattered most for each layer, I reduced unnecessary complexity while preserving creative freedom.
Working with ExoSphere is not about following a strict technique. It is about listening, experimenting, and adjusting by ear. The basic process is straightforward - choose a sample, set its tone, presence, density and spatial depth. From there, you refine by adding modulation, letting parameters shift and evolve over time. This is how a simple sketch transforms into a living composition, one that never repeats itself exactly, always unfolding in new ways.
The result is an application with a deep, immersive sound. In headphones, ExoSphere reveals a rich low-frequency foundation and enveloping textures that draw the listener inward. On good speakers, it fills the room with atmosphere, equally suited for meditation, creative work, or quiet reflection. The modulators and sequencer are tied to a shared rhythm, so even a minimal external beat can blend seamlessly into the evolving soundscape.
ExoSphere is a universal app for iOS and Mac and will soon be available in the App Store.
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